What if we build eLearning in such a way that after the initial launch of the eLearning is completed, the conceptual components can be extracted, flipped and re-used in a variety of learning and performance management scenarios?
Micro-learning is the new rage in the Learning and Development and E-learning world. Although the concept is not new, the widespread adoption of smartphones coupled with the rapidly decreasing attention span of learners has led to an increase in demand for short, crisp and just in time learning nuggets.
The success of a custom eLearning project is frequently attributed to good instructional design, programming, and graphic design. However, in our experience, a critical component in the success of an eLearning project is the availability and support of Subject Matter Experts (SMEs)
Our experience of developing over 50 eLearning projects, over the past three years, has shown that projects that have consistent SME support almost always meet milestones, scope, and budget. Over the years, we have developed a few best practices to manage SME expectations and keep them engaged through the eLearning project lifecycle.
In this three part series we will explore how an eLearning development tool like Articulate Storyline can be used to create a mathematical model based, complex business simulation game.
Music moves us in ways few other things can. It helps us to tune out the constant chatter of thoughts, emotions and feelings and it helps us to tune into the present moment. This is why music can be a very powerful instructional tool.
This is a free case study that can be used during workshops on Customer Service or Customer Focus. The case study focuses on establishing the importance of measuring both soft and hard factors in customer service.
A customer wants to move a box across a 4×4 minefield. The minefield is at a distance from where the customer is located hence, the customer has hired a chain of Messengers and an Executor to carry out this task. However, the Messengers have no idea which squares of the minefield have mines; only the customer has that information. Moreover, the Messengers cannot talk to each other and must only use sign language to transmit messages to the Executor at the end of the chain. The challenge is to safely move the box across the minefield without stepping on a mine.
Tied Up is a simple but fun activity that is played in pairs. The game requires two people, who have their one hand tied together, to build a house of cards. The activity looks simple, but, can be quite challenging to accomplish. Participants needs to display good teamwork, understanding, compatibility and communication to accomplish the task.
As I gleamed and read through the volumes of work dedicated to the Rubik’s Cube, I realized that some very simple mechanisms may be at play behind making the Rubik’s Cube such an enigmatic puzzle. Once I had worked through my list, I had a sudden insight that most of these mechanics/features also apply to the design of great learning.
This is the presentation from our Webinar conducted on 12th, January, 2013. In this presentation, we compare 3 business simulation games. This is a pre-workshop Webinar leading up to the 3-day workshop and Hackathon on Designing Business Games and Simulations for Learning Epiphany Learning | Comparing 3 Business Simulations from Epiphany Learning To watch the video of the webinar visit http://www.youtube.com/watch?feature=player_embedded&v=GvEWAYjDSMs#! To join our future Webinars, please login to www.epiphanylearning.co.in.