The eLearning starts with a video describing a real-life industrial disaster at the Chevron, Richmond Refinery and the legal fallouts of the event. Reflective questions that draw attention to the importance of the subject matter of the module follow the video.
What if we build eLearning in such a way that after the initial launch of the eLearning is completed, the conceptual components can be extracted, flipped and re-used in a variety of learning and performance management scenarios?
Micro-learning is the new rage in the Learning and Development and E-learning world. Although the concept is not new, the widespread adoption of smartphones coupled with the rapidly decreasing attention span of learners has led to an increase in demand for short, crisp and just in time learning nuggets.
The success of a custom eLearning project is frequently attributed to good instructional design, programming, and graphic design. However, in our experience, a critical component in the success of an eLearning project is the availability and support of Subject Matter Experts (SMEs)
Our experience of developing over 50 eLearning projects, over the past three years, has shown that projects that have consistent SME support almost always meet milestones, scope, and budget. Over the years, we have developed a few best practices to manage SME expectations and keep them engaged through the eLearning project lifecycle.
In this three part series we will explore how an eLearning development tool like Articulate Storyline can be used to create a mathematical model based, complex business simulation game.
Music moves us in ways few other things can. It helps us to tune out the constant chatter of thoughts, emotions and feelings and it helps us to tune into the present moment. This is why music can be a very powerful instructional tool.
As I gleamed and read through the volumes of work dedicated to the Rubik’s Cube, I realized that some very simple mechanisms may be at play behind making the Rubik’s Cube such an enigmatic puzzle. Once I had worked through my list, I had a sudden insight that most of these mechanics/features also apply to the design of great learning.
This is the presentation from our Webinar conducted on 5th, January, 2013. In this presentation, we build a case for the use of Business Simulations and Games in Education, Learning and Training.
Ever since the advent of technologies like Flash and Silverlight there has been a tendency to use animations to explain concepts and processes. Animations are thought to be more engaging, visually appealing and easier to process. However, research done by cognitive psychologists Barbara Tversky and Mireille Betrancourt (Simple animations for organizing diagrams) points in a different direction.